The famed mithril gauntlets of this heroic ranger were obtained when his adventuring party encountered a lich in a trapped and guarded tomb in the Stonelands. Their original name and maker are not known. Rewdan is now retired, but two years ago he lent his gauntlets to a ranger who died on the road to Waterdeep. Rewdan is naturally anxious to hear of the whereabouts of the gauntlets he still considers his own.
They confer the following powers:
Vladimir of Talos, an infamous half-elf fighter/cleric who worships the deity of destruction and chaos, owned these sentient and evil gauntlets. How Vladimir came to lose the gauntlets is not known for sure, but his usual adventuring party have not been seen since their sojourn to Tethyr. It is suspected they encountered a being far more powerful than themselves, and Vladimir had to bargain for his life after the rest of his group were killed.
The gauntlets were originally handed down to Vladimir by a High Priest of Talos retiring from adventuring. Vladimir himself went on to become a successful adventurer, infamous for his cruelty and acts of wanton destruction ("Just doing my job!" he says amiably). Vladimir has a price on his head/capture in several cities on the Sword Coast, including Waterdeep.
Vladimir himself, as well as any priest of Talos, would be keen to hear of anyone finding these black metal gauntlets with gems around the cuffs, and large spikes on the knuckles.
The gauntlets bestow the following bonus' and abilities:
The gauntlets also infer the following side effects:
Legend Lore suggests that this item from Slegov's Hoard has become one of the rarest items in antiquity: Not because it is of such value, but rather, because of the fact that the wearer doesn't live long enough to pass on the Helm to future generations!!!
The latest known wearer of the helm was Sir Roderick the Dubious, who gallantly wore Slegov's Helm into the famous Chickenstomping battle of Slackbladder Vale. The Paladin was promptly surrounded and murdered by a hoard of savage and elitely trained killer hens.
The Helm appears to be of no significant style, fashion or appearance other than the three inch metal skewer with twin blade rotating propeller mounted atop the helm. Any failure in attempting to identify the Helm will result in the caster believing that this is a fabulously powerful artifact that has the ability to make the wearer virtually invincible.
The power of the helm, however lies in it's arcane properties as follows;
In the event of any possible danger, the helm may react without warning (based on secretly rolled Intelligence Check with a +10 modifier by the DM). The Helm reacts by immediately dropping a blackened visor over the facial grate and a projection of a delightful meadow complete with butterflies, chirping finches and the occasional gerbil is all the wearer can see until the danger has passed on or subsided (usually after the wearer has been killed). Simultaneously, the propeller blades will rotate thereby releasing a shrill tone that is likely to scare the bejesus out of any monster of 1 hit die or less!
The creator of the Helm, Slegov, believed in the devastatatingly simple logic of "what you can't see won't hurt you..."!!
In addition to the meadow illusion, the wearer will be deluded into thinking that they are not going to be physically injured whilst wearing the helm and accordingly receive an additional 1d4 hit points during the encounter.
This helm also falls into the category of potentially lethal when the wearer is the unfortunate recipient of the Powerword "Vomit" spell.
Rowan's profile is here
These strong, leather gauntlets are covered with coarse hair, and tipped with long claws. They fit any size hands from halfling to human. The long claws preclude any handling of weapons, items, or shields, or even opening doors and similar activities.
The gauntlets must be taken as a proficiency if they are to be used without penalty. Proficiency with a cestus (Fighter's Handbook page 96) counts as a related weapon (see Players Handbook chapter 5). Proficiency may be self taught, provided at least seven hours per week are spent attempting to use the gauntlets in practice, for a duration of one month. A proficiency slot must also be available. Specialisation requires three months. Proficiency in ambidexterity and two weapon style will negate all penalties.
The Gauntlets of the Bear confer the following abilities and bonus'.
Equivalent to leather armour in weight/encumbrance, this armour is made from the hide of a giant crocodile.
It imparts an armour class of 4, and the following bonus' and penalties:
Appearing as an empty man-sized snapping turtle shell, this light armour (15 lb weight) becomes tight-fitting when worn. It gives an armour class of 0 on chest, back and abdomen. Other armour must be worn to protect head, arms and legs (overall armour class will be 5 with no other protection, 3 with leather, 1 with chain, and 0 with plate equivalent).
When worn, the following bonus' are gained:
This great helm has forward curving horns, when worn it confers the following bonus' and penalties: