The Weaponsmith's Workshop

In the Workshop you will find some unique magical weapons (no swords).


Contents

Bloodletter

Mindbender

Tiroch's Bow

Whip of Pain

See also: Annihilator - minor artifact


Bloodletter

by Rick Underwood

+3 Halberd

Intelligence: 15 Ego: 16 Personality: 31 Alignment: - Chaotic neutral

Abilities:

  1. Strength on wielder (as spell), once per day, lasting 1d6 hours.
  2. Fly once per day lasting one hour. Movement rate is 12, manoeuvrability class B.
  3. Deflect missile attacks, including spell missile attacks such as magic missile, major missile, and even lightning bolt (but not area attacks such as fireball). As many missiles can be deflected as the wielder has attacks for that round, or can combine attacks deflection (eg. a warrior with three attacks per round might deflect one magic missile, one arrow, and make one attack). Roll to see where deflected missile ends up (maybe hitting someone/something else, or rebounding back to caster). Suggested method is a 12 sided die for horizontal and a six sided for vertical direction using the clock method (2 o'clock high!) with characters facing as 12 o'clock (eg a 7 and a 2 means missile hooked behind and to the left, and up into the air).
  4. Cumulative 5% chance per round of combat to grant berserk rage in wielder (as for berserker kit in Fighters Handbook).

Languages: Common, Goblin, Drow, Elvish, Undercommon

History: Bloodletter was made for one purpose - to slay. Made in Hillsfar two decades ago by the wizard Landorn for his betrothed, the warrior-maid Cynara, Bloodletter quickly gained itself and its wielder a reputation in the area. After many adventures spanning five years, Landorn and Cynara, with the rest of their adventuring companions, found themselves in Waterdeep. Unable to resist the lure of the greatest of all dungeons, they entered Undermountain - and were never heard from again.

Twelve years later Bloodletter was taken from the body of a drow fighter/mage by a half-elf warrior known only as "Blade". Within two months Bloodletter had been stolen, its current location and owner is unknown. Even though it has been over 12 months since Bloodletter's disappearance, Blade has sworn to recover the weapon at all costs.

Bloodletter has an interesting personality. It is known to be very vocal during combat, cackling, laughing and cursing. Before hostilities, when a possible foe is in sight, Bloodletter would yell "Let's kill it!" The halberd would often order (but not compel) its wielder to attack, even if outnumbered. The weapon shows no mercy to any that have fallen before it, demanding its wielder take no prisoners. If the wielder ignores its demands, Bloodletter accepts its owner's "weakness" with good humour, even teasing. Conversely, it has been known to be diplomatic when required. The weapon apparently respects famous and/or competent warriors. Bloodletter is unpredictable and will only honour a promise if it is compelled to speak an unknown word (DM - something like "honestly", or "warriors honour"). Unlike many intelligent magic items, Bloodletter does not demand anything for itself, like being encrusted with gems. It merely insists on being kept in good order and used often. If these requirements are not met, Bloodletter will try and force the owner to hand it over to someone more warlike, or even to force the wielder into suicidal combat, by domination, or by yelling out at an inopportune time ("Hey easybeat ancient red wyrm, wake up! Hey, I'm talkin' to you, gully dwarf brain! We're gonna kick your stupid, fat arse!).

Before being stolen, Bloodletter apparently confessed to Blade that it had seen enough of Undermountain in general, and drow in particular, and wanted to adventure outdoors for a change.


Mindbender

by Rick Underwood

+3 dagger

Intelligence: 17 Ego: 15 Personality: 32

Alignment: - Chaotic good

Abilities: (when drawn and held)

  1. Cantrip of illusionary nature at will.
  2. Detect magic 30' range in one direction, three times per day. Change self once per day, lasts four hours.
  3. Detect Illusion (both magic and effects), three times per day.
  4. Telepathy 10' radius.
  5. Read languages - common, gnomish, Ruathlek (illusionists' script).

Languages: - Gnomish, common.

History: This dagger was created by the ill-fated gnome illusionist Argan the Argent. Its powers can only be used when being wielded by an illusionist. For all other classes it acts as a +3 dagger only, although it will speak and try to compel the wielder to seek out and give it to an illusionist. The dagger is studded with small gems, and is greedy to have more expensive gems affixed to itself. The dagger's personality is friendly (although extroverted), soft-hearted, but also cowardly and moody. Mindbender is also very irreverent, having no respect for religion or priests. This unfortunate trait was the cause of the demise of Argan the Argent.


Tiroch's Bow

by Khavik
<khavik@datarecall.net>

Longbow +1
Base damage: Special (see below)
Weapon speed: 7
Weight: 4lbs
Special attacks versus undead
Limited range

This is a special-purpose longbow that requires an 18/10 Strength to pull. The wood of the bow is a dark color, nearly purple in appearance. The mid-bow and tips of the bow are laced with crafted silver bracings. The string of the bow is bulette-gut.

Against normal targets, the bow infuses arrows with a bit of magical energy, stepping up their damage by one hit-die, but never more than 1d10. (Thus, a normal flight arrow would do 1d8+1 points of damage, and a sheaf arrow would deal 1d10+1; a magical arrow that did 1d12 points of damage would still only do 1d12+1 points of damage, with no step-up.) The bow also gives a +1 To Hit bonus, as well as to damage, and in general, acts as a +1 bow. Magical arrows used in the bow will function as normal, although the bow will infuse them with additional energy (to a point) as well. However, no arrow fired from Tiroch's Bow travels further than 78 yards -- at that distance, the bow consumes the arrow, thoroughly converting it from matter to energy, and storing it. Observers would see the arrow glow and seem to dissolve.

If detect magic is cast on the bow, it will strongly radiate alteration magic. Know alignment will reveal that the bow has a True Neutral personality. The bow has a low intelligence (5-7), and an Ego of 9. It 'lives' to destroy undead, and will only assert its will when the bearer refuses to fire upon them.

Against undead, the bow still steps up the die of the arrow, and multiply it by three; again, the step-up is never more than to d10. (Thus, a normal flight arrow against undead would do 3d8+3, and a sheaf arrow would deal 3d10+3; an arrow that did 1d12 would deal 3d12+3, with no step-up.)

It is unclear whether Tiroch is the spirit that inhabits the bow, or whether Tiroch created the bow. But on the rare occasions when the bow can be convinced to speak, it will admit to being "Tiroch's Bow". The bow also has a nasty habit of laughing evilly, after striking at undead. After dispatching undead with spirits, the bow has been known to soul suck that spirit, though not against liches, and similar undead with contingencies.


Whip of Pain

by Adrian Smith

Whip +2/+4 vs Paladins

This jet black whip radiates evil and absorbs light around it, it has a hard ebony handle and eight, six foot long thongs of black leather and metal. On a natural roll of twenty, 1-8 of the whip throngs strike exposed parts of the body and inflict 1-8 points of addition damage as per the spell Cause Pain.

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